They Can TalkThey Can Talk (Federico Rossano · UC San Diego) · 글
Chaser를 대상으로 한 개 인지 연구에서 유사한 기법을 사용함.Chaser가 불투명한 screen(가림막)의 반대편에 위치하여, Chaser에게 의도치 않은 비언어적 hints(힌트)나 cues(신호)를 제공하지 않도록 차단함.Clever Hans(영리한 한스 효과)에 불과한가?button pressing behavior(버튼 누르기 행동)를 단순한 first-order associative learning model(1차 연합 학습 모델)로 설명할 수 있는가, 아니면 언어가 '인간 고유의 능력'이라는 기존 관념을 재고해야 하는가?How.TheyCanTalk.Org(연구 사이트) 구축 목적:button-based communication(버튼 기반 의사소통) 현상을 연구함.Rico, Chaser, Koko(고릴라), Kanzi(침팬지), Alex(회색 앵무새) 등 인상적인 언어 능력을 보여준 사례들은 모두 영리하고 인내심 강하며 헌신적인 인간의 instruction(지도)의 산물임.performance(수행 능력)가 향상될수록 증거의 강도도 높아지며, 더 큰 effect sizes(효과 크기)는 더 작은 sample sizes(표본 크기)를 허용함.individual differences(개인차), idiosyncratic behaviors(특이 행동), 그리고 특정 인간-개 pairing(짝)이 이끌어낼 수 있는 특별한 기술과 의사소통 방식에 깊은 관심을 둠.Piloted(시범 운영): 2020년 3월Deployed(본격 시행): 2020년 9월word button(단어 버튼) 사용 사례를 정기적으로 logging(기록)함.age(연령), breed(품종), sex(성별), teaching technique(교육 기법), teaching speed(교육 속도), vocabulary choice(어휘 선택)가 button learning(버튼 학습)에 미치는 영향.context(맥락)에서 버튼을 눌렀는지에 대한 업데이트를 수집함.word button이 처음 도입되었을 때word button이 contextually appropriate(맥락상 적절하게) 처음 사용되었을 때word button이 (다중 버튼 표현) 내에서 처음 사용되었을 때sound button(소리 버튼) 사용에 대한 최상의 데이터는 학습자가 word buttons(단어 버튼)를 사용할 때마다 연속적으로 촬영하는 카메라에서 나옴.sound board(사운드 보드)를 사용할 때마다 이를 포착할 수 있도록 최소 한 대의 비디오 카메라를 사용할 것을 권장함.sound button(소리 버튼) 사용 및 이해에 대한 직접적이고 통제된 테스트를 수행함.sound button 사용이 얼마나 언어와 유사한지(language-like)를 결정하는 것을 목표로 함.FluentPet 개발자.TheyCanTalk 리드.Research Our Approach to Research The aim of the research we're doing at How.TheyCanTalk.Org is to use a rigorous scientific approach to determine whether, and if so, how and how much non-humans are able to express themselves in language-like ways. Throughout history there have been numerous occasions when people have reported non-human animals displaying surprising language-like abilities. One of the more famous examples is the horse Clever Hans , a case that shows us that we need to be careful when we consider extraordinary claims. Hans appeared to be able to successfully perform arithmetic calculations on request, and able to answer questions such as "what's 2+2?" or "how many people are in this room?" by tapping his hoof the appropriate number of times. After a scientific investigation, however, it was found that Hans' ability had little to do with his capacity for understanding human speech, and instead had everything to do with his ability to read human behavior. The explanation was that Hans would start his response to a questioner by tapping his hoof, and then notice that those around him got more tense as the number taps approached the correct value and then relaxing suddenly that number was reached, at which point Hans would stop. Note that Hans' apparent ability wasn't a result of fraud: there are no indications that his trainer knew how or why Hans was able to do what he did. The case of Clever Hans shows us that non-human animals can, without deliberate training, learn to respond in ways that appear impressive, providing answers only because they are responding to the subtle cues that we may be unintentionally providing. And so the Clever Hans effect , as it's now called, provides an exceptionally valuable lesson: non-human animals' abilities to recognize small changes in the physical state of a human "conversation partner" can be a major confound in studies of non-human animal cognition. On the other side of this interaction are the possible confounds that we humans can bring. Non-human animals respond to the behavioral signals of our expectations, and then to this we add our own considerable capacity for interpretation. We often can't help but apply a filter to everything we perceive, seeing faces in clouds and using our decades of experience with words to transform a dog pressing the 'love you' button into an expression of human-like affection. When we combine eager-to-please dogs with our own meaning-making minds, it's easy to be fooled into concluding that something language-like is happening even when it might not be. With this in mind
, rigorous scientific practices have begun to be applied to the study of canine language use. In a ground-breaking study published in 2004, Kaminsky and colleagues demonstrated that a dog named Rico could correctly identify over 200 different toys by spoken name , and even perform 'fast-mapping' in which a word is learned from a single training example. In this study, to avoid the Clever Hans effect, the researchers were not visible to Rico while Rico was selecting the toy the experimenter had requested. Retired professor Dr. John Pilley used a similar technique in his dog cognition research , asking his Border Collie Chaser to identify objects while he and Chaser were on opposite sides of an opaque screen, making each of them blind to any non-language hints or cues that could be giving Chaser a hidden advantage. With all this in mind, then, the aim of our research here is to figure out: is what we're seeing clever dogs or merely Clever Hans ? Can we explain the surprising button pressing behavior we're seeing using a simple first-order associative learning model, or will we have to reconsider the idea that language is an ability that is 'uniquely human'? And do we see any change in the type and complexity of communications that non-human animals (and dogs in particular) generate once they are able to use concepts that have been associated with buttons? To help us accomplish this, we have built How.TheyCanTalk.Org , a site that combines two mutually-reinforcing aims: helping people teach dogs and other non-human animals how to use buttons, and studying the phenomenon of non-human animal button-based communication. Why take such an approach? Because the most striking examples of impressive non-human language abilities -- the ones displayed by individuals such as Rico , Chaser , Koko (a gorilla) , Kanzi (a chimpanzee) , and Alex (a grey parrot) -- have all been a product of smart, patient, and dedicated human instruction. Moreover, as performance improves, so too does the strength of the evidence. Larger effect sizes permit smaller sample sizes. Or, as pithily put by Sandra Blakeslee and V. S. Ramachandran in Phantoms in the Brain (1998) “you only need one talking pig.” In this vein, our approach is less focused on the cognition of the average member of a species than on the potential demonstrated by the existence of the exceptional: human progress has arisen not because we each have powerful minds, but because, after nearly 300,000 years, we figured out how to capture and disseminate rare strokes of genius. As such, we are keenly interested in individual
differences, idiosyncratic behaviors, and the types of extraordinary skills and communication that a particular human and dog pairing is able to bring about. Our research will proceed in three phases. Phase 1: Initial data collection Piloted: March 2020 Deployed: September 2020 Here we begin the process of collecting basic information about learners and their learning context in conjunction with regular logging of instances of dog word button use. The data we are collecting here will let us understand how age, breed, sex, teaching technique, teaching speed, and vocabulary choice affect button learning. In this stage, regular logging of button use is our primary method of studying learner progress. As such, if you are participating in this research, we will be relying entirely on you to submit updates describing when and in what context your learner pressed buttons. While we welcome all updates, the ones of greatest scientific interest are: When a word button is first introduced When a word button is first used in a way that’s contextually appropriate, and When a word button is first used within a multi-button expression If you are a participant you will receive all the data you submit about yourself and your learner(s). We will also be providing ways for you to use this data to be able to see your learner's progress over time, as well as how your learner compares to others. This is information that can provide you with valuable insights on how to improve or accelerate your learner's progress. Phase 2: Video collection and analysis Pilot: July 202 1 Deployed: In progress We believe that the best data on sound button use will come from cameras that are continuously recording every time learners use word buttons. This makes it possible to see how button use changes over time, as well as the impact of button use on interaction with the person involved. We recommend that all participants use at least one video camera to capture every time their learner uses the sound board (capable ones are available for as little as $20 USD ). We will be requesting and analyzing footage from Bunny and others in order to more reliably and precisely measure the behavior and communication they produce. Phase 3: Interactive studies Pilot: November 202 1 Deployed: May 2022 Based heavily on the insights gained in phases 1 and 2, we will be piloting direct, controlled tests of learner sound button use and understanding that aim to determine how language-like learners' sound button use is. We anticipate that these will be done with a smaller number of participants. Who is involved L
eo Trottier, PhD Candidate, UC San Diego, Founder and CEO CleverPet . Developer of FluentPet Prof. Federico Rossano , Director of Comparative Cognition Lab at UC San Diego Kellie M arks, TheyCanTalk Lead Jack Terwilliger , D ata S cience and V ideo P rocessing
multi-button expression